《Redis 内存管理与事件处理》要点:
本文介绍了Redis 内存管理与事件处理,希望对您有用。如果有疑问,可以联系我们。
1 Redis内存治理
Redis内存管理相关文件为zmalloc.c/zmalloc.h,其只是对C中内存管理函数做了简单的封装,屏蔽了底层平台的差别,并增加了内存使用情况统计的功能.
void *zmalloc(size_t size) {
// 多申请的一部分内存用于存储当前分配了多少本身的内存
void *ptr = malloc(size+PREFIX_SIZE);
if (!ptr) zmalloc_oom_handler(size);
#ifdef HAVE_MALLOC_SIZE
update_zmalloc_stat_alloc(zmalloc_size(ptr));
return ptr;
#else
*((size_t*)ptr) = size;
// 内存分派统计
update_zmalloc_stat_alloc(size+PREFIX_SIZE);
return (char*)ptr+PREFIX_SIZE;
#endif
}
内存结构图示:
2 变乱处理
Redis的事件类型分为时间事件和文件事件,文件事件也便是网络连接事件.时间事件的处理是在epoll_wait返回处理文件事件后处理的,每次epoll_wait的超时时间都是Redis最近的一个定时器时间.
Redis在进行变乱处理前,首先会进行初始化,初始化的主要逻辑在main/initServer函数中.初始化流程主要做的工作如下:
设置旌旗灯号回调函数.
创建变乱循环机制,即调用epoll_create.
创建服务监听端口,创建定时变乱,并将这些变乱添加到变乱机制中.
void initServer(void) {
int j;
// 设置信号对应的处置函数
signal(SIGHUP, SIG_IGN);
signal(SIGPIPE, SIG_IGN);
setupSignalHandlers();
...
createSharedObjects();
adjustOpenFilesLimit();
// 创建变乱循环机制,及调用epoll_create创建epollfd用于变乱监听
server.el = aeCreateEventLoop(server.maxclients+CONFIG_FDSET_INCR);
server.db = zmalloc(sizeof(redisDb)*server.dbnum);
/* Open the TCP listening socket for the user commands. */
// 创立监听服务端口,socket/bind/listen
if (server.port != 0 &&
listenToPort(server.port,server.ipfd,&server.ipfd_count) == C_ERR)
exit(1);
...
/* Create the Redis databases, and initialize other internal state. */
for (j = 0; j < server.dbnum; j++) {
server.db[j].dict = dictCreate(&dbDictType,NULL);
server.db[j].expires = dictCreate(&keyptrDictType,NULL);
server.db[j].blocking_keys = dictCreate(&keylistDictType,NULL);
server.db[j].ready_keys = dictCreate(&setDictType,NULL);
server.db[j].watched_keys = dictCreate(&keylistDictType,NULL);
server.db[j].eviction_pool = evictionPoolAlloc();
server.db[j].id = j;
server.db[j].avg_ttl = 0;
}
...
/* Create the serverCron() time event, that's our main way to process
* background operations. 创建定时变乱 */
if(aeCreateTimeEvent(server.el, 1, serverCron, NULL, NULL) == AE_ERR) {
serverPanic("Can't create the serverCron time event.");
exit(1);
}
/* Create an event handler for accepting new connections in TCP and Unix
* domain sockets. */
for (j = 0; j < server.ipfd_count; j++) {
if (aeCreateFileEvent(server.el, server.ipfd[j], AE_READABLE,
acceptTcpHandler,NULL) == AE_ERR)
{
serverPanic(
"Unrecoverable error creating server.ipfd file event.");
}
}
// 将变乱加入到变乱机制中,调用链为 aeCreateFileEvent/aeApiAddEvent/epoll_ctl
if (server.sofd > 0 && aeCreateFileEvent(server.el,server.sofd,AE_READABLE,
acceptUnixHandler,NULL) == AE_ERR) serverPanic("Unrecoverable error creating server.sofd file event.");
/* Open the AOF file if needed. */
if (server.aof_state == AOF_ON) {
server.aof_fd = open(server.aof_filename,
O_WRONLY|O_APPEND|O_CREAT,0644);
if (server.aof_fd == -1) {
serverLog(LL_WARNING, "Can't open the append-only file: %s",
strerror(errno));
exit(1);
}
}
...
}
变乱处理流程
变乱处理函数链:aeMain / aeProcessEvents / aeApiPoll / epoll_wait.
常见的事件机制处理流程是:调用epoll_wait等待事件来临,然后遍历每一个epoll_event,提取epoll_event中的events和data域,data域常用来存储fd或者指针,不过一般的做法是提取出events和data.fd,然后根据fd找到对应的回调函数,fd与对应回调函数之间的映射关系可以存储在特定的数据结构中,好比数组或者哈希表,然后调用事件回调函数来处理.
Redis中用了一个数组来保留fd与回调函数的映射关系,使用数组的优点就是简单高效,但是数组一般使用在建立的连接不太多情况,而Redis正好符合这个情况,一般Redis的文件事件大都是客户端建立的连接,而客户端的连接个数是一定的,该数量通过配置项maxclients来指定.
static int aeApiPoll(aeEventLoop *eventLoop, struct timeval *tvp) {
aeApiState *state = eventLoop->apidata;
int retval, numevents = 0;
retval = epoll_wait(state->epfd,state->events,eventLoop->setsize,
tvp 必修 (tvp->tv_sec*1000 + tvp->tv_usec/1000) : -1);
if (retval > 0) {
int j;
numevents = retval;
for (j = 0; j < numevents; j++) {
int mask = 0;
struct epoll_event *e = state->events+j;
if (e->events & EPOLLIN) mask |= AE_READABLE;
if (e->events & EPOLLOUT) mask |= AE_WRITABLE;
if (e->events & EPOLLERR) mask |= AE_WRITABLE;
if (e->events & EPOLLHUP) mask |= AE_WRITABLE;
eventLoop->fired[j].fd = e->data.fd;
eventLoop->fired[j].mask = mask;
}
}
return numevents;
}
int aeProcessEvents(aeEventLoop *eventLoop, int flags)
{
numevents = aeApiPoll(eventLoop, tvp);
for (j = 0; j < numevents; j++) {
// 从eventLoop->events数组中查找对应的回调函数
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
int mask = eventLoop->fired[j].mask;
int fd = eventLoop->fired[j].fd;
int rfired = 0;
/* note the fe->mask & mask & ... code: maybe an already processed
* event removed an element that fired and we still didn't
* processed, so we check if the event is still valid. */
if (fe->mask & mask & AE_READABLE) {
rfired = 1;
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
}
if (fe->mask & mask & AE_WRITABLE) {
if (!rfired || fe->wfileProc != fe->rfileProc)
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
}
processed++;
}
...
}
文件变乱的监听
Redis监听端口的变乱回调函数链是:acceptTcpHandler / acceptCommonHandler / createClient / aeCreateFileEvent / aeApiAddEvent / epoll_ctl.
在Reids监听事件处理流程中,会将客户端的连接fd添加到事件机制中,并设置其回调函数为readQueryFromClient,该函数负责处理客户端的命令哀求.
命令处置流程
命令处理流程链是:readQueryFromClient / processInputBuffer / processCommand / call / 对应命令的回调函数(c->cmd->proc),好比get key命令的处理回调函数为getCommand.getCommand的执行流程是先到client对应的数据库字典中根据key来查找数据,然后根据响应消息格式将查询结果填充到响应消息中.
3 如何添加自界说命令
如安在Redis中添加自定的命令呢?其中只需要改动以下几个地方就行了,比如自定义命令random xxx,然后返回redis: xxx,因为hello xxx和get key类似,所以就依葫芦画瓢.random命令用来返回一个小于xxx的随机值.
首先在redisCommandTable数组中添加自界说的命令,redisCommandTable数组界说在server.c中.然后在getCommand界说处后面添加randomCommand的界说,getCommand界说在t_string.c中.最后在server.h中添加helloCommand的声明.整个修改patch文件如下,代码基于redis-2.8.9版本.
From 5304020683078273c1bc6cc9666dab95efa18607 Mon Sep 17 00:00:00 2001
From: luoxn28 <luoxn28@163.com>
Date: Fri, 30 Jun 2017 04:43:47 -0700
Subject: [PATCH] add own command: random num
---
src/server.c | 3 ++-
src/server.h | 1 +
src/t_string.c | 44 ++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 47 insertions(+), 1 deletion(-)
diff --git a/src/server.c b/src/server.c
index 609f396..e040104 100644
--- a/src/server.c
+++ b/src/server.c
@@ -296,7 +296,8 @@ struct redisCommand redisCommandTable[] = {
{"pfdebug",pfdebugCommand,-3,"w",0,NULL,0,0,0,0,0},
{"post",securityWarningCommand,-1,"lt",0,NULL,0,0,0,0,0},
{"host:",securityWarningCommand,-1,"lt",0,NULL,0,0,0,0,0},
- {"latency",latencyCommand,-2,"aslt",0,NULL,0,0,0,0,0}
+ {"latency",latencyCommand,-2,"aslt",0,NULL,0,0,0,0,0},
+ {"random",randomCommand,2,"rF",0,NULL,1,1,1,0,0}
};
struct evictionPoolEntry *evictionPoolAlloc(void);
diff --git a/src/server.h b/src/server.h
index 3fa7c3a..427ac92 100644
--- a/src/server.h
+++ b/src/server.h
@@ -1485,6 +1485,7 @@ void setnxCommand(client *c);
void setexCommand(client *c);
void psetexCommand(client *c);
void getCommand(client *c);
+void randomCommand(client *c);
void delCommand(client *c);
void existsCommand(client *c);
void setbitCommand(client *c);
diff --git a/src/t_string.c b/src/t_string.c
index 8c737c4..df4022d 100644
--- a/src/t_string.c
+++ b/src/t_string.c
@@ -173,6 +173,50 @@ void getCommand(client *c) {
getGenericCommand(c);
}
+static bool checkRandomNum(char *num)
+{
+ char *c = num;
+
+ while (*c != '\0') {
+ if (!(('0' <= *c) && (*c <= '9'))) {
+ return false;
+ }
+ c++;
+ }
+
+ return true;
+}
+
+/**
+ * command: random n
+ * return a random num < n, if n <= 0, return 0
+ * @author: luoxiangnan
+ */
+void randomCommand(client *c)
+{
+ char buff[64] = {0};
+ int num = 0;
+ robj *o = NULL;
+
+ if (!checkRandomNum(c->argv[1]->ptr)) {
+ o = createObject(OBJ_STRING, sdsnewlen("sorry, it's not a num :(",
+ strlen("sorry, it's not a num :(")));
+ addReplyBulk(c, o);
+ return;
+ }
+
+ sscanf(c->argv[1]->ptr, "%d", &num);
+ if (num > 0) {
+ num = random() % num;
+ } else {
+ num = 0;
+ }
+
+ sprintf(buff, "%s %d", "redis: ", num);
+ o = createObject(OBJ_STRING, sdsnewlen(buff, strlen(buff)));
+ addReplyBulk(c, o);
+}
+
void getsetCommand(client *c) {
if (getGenericCommand(c) == C_ERR) return;
c->argv[2] = tryObjectEncoding(c->argv[2]);
--
1.8.3.1
成果如下所示:
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